The sounds were divided in two categories – fast and slow sounds were panned and controlled by separate sub-programmes. The location of the sounds in space was controlled by four separate eight channel linear output selectors, which were modulated by independent sine wave oscillators. Plogue Bidule was used to create an ever changing and never repeating soundscape, which was fed to an eight channel PA-system, which encompassed the exhibition space. Marko created the sounds and I programmed the player. of Lighting and Sound Design of Theatre Academy of Finland. One of the objects of the exhibition was a magic carpet you could ride yourself.įor the design I co-operated with Marko Ahokangas from Dept. The exhibition was designed to spur imagination of kids (and adults). The exhibition is called Myyttinen Lento or Mythical Flight in English.
The Finnish Aviation Museum organized an exhibition about flight related myths and legends. The other channel was used for texture and the other had more soloish character.
Plogue bidule computer sound software#
I connected the stereo out of the device to a laptop, in which a modular sound processing software turned the pitches of the oscillators into synthesizer control messages. It has two oscillators, which can be independently controlled. I had built a light controlled audio device a few years ago, which was perfect for the idea. Victoria’s photos were on display in the gallery, and I thought that light controlled music would bridge the media and weave the topic together. In a slow dance I moved about and explored the light and dark areas of the gallery, Laterna Magica, where the event was held. I had built two simple enclosures for the resistors, which I held in my hands. The pitches of the piece were controlled with light dependent resistors. The topic of the discussion was My Body and I – Synchronic Image, Vision and Sound. The ambient piece acted as the musical introduction to a discussion between photographer Victoria Schultz, psychoanalyst Heikki Majava and sound explorer (Me).